Standalone vs. PC-tethered changes what you're actually buying
Standalone headsets run games on their own internal hardware โ no PC required, but less graphical power. PC-tethered (or standalone-with-PC-link) headsets can run more demanding VR titles by rendering on a gaming PC, at the cost of a cable or a strong Wi-Fi link.
Play space requirements vary by headset and game
Some experiences work seated/stationary; room-scale titles need real, cleared floor space in a room you can safely move around in. Check the headset's guardian/boundary system and your available space before buying for room-scale use.
Comfort and weight matter more than most buyers expect
Headset weight and how it's distributed (front-heavy vs. balanced with a rear battery) significantly affects comfort in sessions longer than 30โ45 minutes. Aftermarket strap upgrades are common precisely because stock straps vary a lot in comfort.
Storage capacity affects how many titles you can keep installed
VR games can be large, and standalone headsets have fixed internal storage with no expansion slot on most models. If you plan to keep a large library installed rather than reinstalling often, higher storage tiers avoid the hassle.
Do I need a gaming PC to use a VR headset?
Not necessarily โ standalone headsets run games on their own hardware with no PC required, though with less graphical power than PC-rendered VR. Many standalone headsets also support optionally linking to a PC for more demanding titles.
How much room do I need for VR?
It depends on the game โ seated/stationary experiences need very little space, while room-scale titles need real cleared floor space. Check the headset's guardian/boundary system and measure your available space before buying for room-scale use.
Is VR headset comfort really that different between models?
Yes โ weight and how it's balanced (front-heavy vs. a rear counterweight/battery) has a big effect on comfort in longer sessions. This is a large part of why aftermarket strap upgrades are a common accessory category.